We’re working on a game called Salt and Sanctuary, an insanely ambitious platformer that aims to capture the “Soulslike” genre, faithfully reimagine it as a mechanically solid 2D platformer, and explore and develop the interplay of wonderful mechanics and themes like difficulty and danger, stylistic action and complex combat, and diverse, branching, and versatile character building. If you’re not yet familiar with us or our game, hi! We’re Ska Studios, a husband and wife team that’s been making deliciously bloody indie games for like eight years now (what!?).
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